Contrary to this, however, Gumball ends up taking a dodj card. Gumball then states that the fastest way to finish is if they all complete their "daar"s. They all rush home in order to complete their game. Anais cannot get off the couch (due to the floor being lava to her), Gumball gets detention (due to singing at the wrong time), Nicole ends up missing a client (due to screaming at her doubt), Richard damages the shed (mangling his face in the process), and Darwin gets signed up for a few very undesirable activities (due to having his arm synced with Richard's). The game continues to plague them and gets them into undesirable situations. When the "dodj"s start bending reality, Nicole packs up the game, convinced that the effects are merely just part of their imagination and will wear off, despite Gumball explaining to them that the effects will only stop when they finish the game. Gumball and Darwin then explain the very real danger that the game poses to their family, but at first, their warnings are not heeded. They yell "DON'T THROW THE DICE!" and dive towards them in slow motion, but it is too late. They run back into the house to see Anais, Nicole, and Richard playing it. Rushing outside to the trash can, they discover that it has been emptied out. However, Gumball and Darwin are repeatedly attacked by urges to play Dodj or Daar, so they finally decide to destroy it. Gumball, stating that they "swore never to play it again," quickly snatches it away from her and tosses it into the garbage bag. Nicole decides to clean out Gumball and Darwin's room, and discovers, along with a glass of petrified milk, Darwin I's skeleton, and a mutated living slice of pizza, the Dodj or Daar gameboard underneath their bed. Important details about the plot or story are up ahead